probability one
probability two
2. 8. 18. 32. 50
location/dislocation
uncertainty one (n = 1)
N = 2n^2
uncertainty two (n = 2)

uncertainty three (n = 3)

eigenstructure
uncertainty four (n = 4)

uncertainty five (n = 5)

quantum mechanics

undeterminability one

undeterminabilitytwo

matter = energy 1

decay

quantum field theory
matter = energy 2
particle trajectory
duality 1
superposition
superposition 1
riccardo liotta's home page    cern's home page
the hyper-museum

geneva. switzerland

1999

(anti)thesis project

introduction of chance and randomness in design methodology

quantum mechanics = probability + uncertainty + undeterminability + non-objectivity

Quantum Mechanics, the physics of quanta, is a vast field of physics that deals with the sub-atomic world and that explains particles' behavior, their associated forces and the related interactions in terms of probabilities. Quantum Mechanics, which represents a departure from classical Newtonian physics, has had a philosophical impact because of the concepts of uncertainty, non-objectivity and undeterminability it implies. Furthermore, Quantum Mechanics is based on theories of chance, randomness and probability, and, most importantly, it involves the principle that physical quantities can only assume certain discrete values (Eigenvalues). The hyper-museum, a small exhibition space/visitor center located in the campus of CERN (the European Laboratory for Particle Physics) in Switzerland, is the result of architectural experimentation with specific Quantum Mechanics concepts and theories. It represents the application of these principles not only to the building itself, but also to the design methodology responsible for the creation of the building. Because of the experimental nature of the project, the hyper-museum was developed through a series of mathematical/geometrical experiments and is therefore the product of randomness and probability phenomena, phenomena that lay at the core of Quantum Mechanics. The experiments and the correlated building only utilize a specific set of numbers, or discrete values. The hyper-museum is consequently quantized and becomes an Eigenstructure.