Calculus Winplot Files: Spring 2012
The following Winplot files can be downloaded. Winplot itself can be downloaded
at http://math.exeter.edu/rparris/winplot.html.
An online
tutorial is also available. To download a file, left click with the
mouse and save the file to your local disk. A sample output is shown in the
graphic above.
Calculus I Examples
Tangent
Line to a Circle: Animate on p to Change the Point P, Animate on a
to Change the Radius, Animate on h , k to Change the Center.
Geometric
Construction of the Tangent Line to a Parabola: Animate on a to Change
the Point P, Animate on d to Change the Directrix.
Illustration
of Defining a Piece-Wise Function
Illustration of
a Limit: Animate on a (the Fixed x Value), e
(Epsilon), and p (Varies x) for a Given User Defined Function
g(x)
Illustration of
Problem 19 of Project 1 Animate on a to Change its Value
Calculating
the Instantaneous Velocity of a Falling Object Animate on p
to Change the Time, Animate on s to Change Delta Time
The Derivative
as the Slope of the Tangent Line: Animate on a to Change the Point
on the User Defined Function g(x), Animate on h to
change Delta x
Illustration
of Problem 1 of Project 2. Animate on a to Change the Point Where
the Tangent Line Touches the Curve y = abs( 4 - x^2)
The Central
Difference Approximation to the Derivative: Animate on a to Change
the Point on the User Defined Function g(x), Animate on h
to change Delta x
Mean Value Theorem
Illustrated on Project 3 Problem 4a : Animate on A and B to Move the Secant
Line
Illustration
of the Linear and Quadatic Approximation about a Point on a Curve. Project
3 Problem 6
Illustration
of a Cylinder Inscribed in a Sphere (Project 4, Problem 12). This is a Three-Dimensional
Plot which Needs to Opened in the 3-dim Window. Vary the Parameter b to
Change the Cylinder.
Torus Made by Revolving
a Circle of Radius 1 Centered at (0,2) About the x Axis
Torus Made by Revolving
a Circle of Radius 1 Centered at (0,2) About the x Axis with an
Inscribed Sphere (Volume of Revolution About y Axis!)
Surface Area
of a Sphere Calculated Using a Chord Length
Illustration
of the Archimedian Property of a Sphere
Proof of the
Archimedian Property of a Sphere
Calculus II Examples
Illustration
of Slope of Tangent Line to y = 4xln(1 - 2/x)
Illustration of
Slope Fields for the Derivative equal to a Piecewise Function (Project
3 Problem 6.d)
Graph of
Lissajous figures (a is the horizontal amplitude, b is vertical amplitude,
f is the frequency ratio of the vertical oscillator to the horizontal oscillator)
Graph of the Trochoid
(a is the "wheel" radius, b is distance from the center of the "wheel",
p is the "time" parameter)
Graph of the Cycloid
(a is the "wheel radius", p is the "time" parameter)
Graph of the "Bi-Cycloid
(a is the "wheel radius", p is the "time" parameter)
Graph of the Astroid
and its Tangent Line as in Problem 3 of Project 6 (a is the Dimension of
the Astroid, p is the "angle" parameter)
Graph of the Epicycloid
(a is the inner circle radius, b is the rotating circle radius, p is the
"time" parameter)
Graph of both
the Epicycloid and the Hypocycloid (a is the inner circle radius, b is the
rotating circle radius, p is the "time" parameter)
Graph of the
"Golden Spiral" showing the limit point as the number of sprials goes to
infinity
Three-D Graph of
the Intersection of a Cone with a Plane (k Controls the Cone's Orientation,
a, b, and c Control the Plane's Orientation)
Graph of the
Quadratic Equation x^2/a+y^2/b = 1
Illustration
of the Definition of a Parabola: Focus at (0, p), Directrix y
= - p
Graph of the Ellipse
x^2/a^2+y^2/b^2 = 1 ( k is the Eccentricity, b = a*sqrt(1-k^2), p
Moves the Point on the Ellipse )
Graph of the Hyperbola
x^2/a^2 - y^2/b^2 = 1 ( k is the Eccentricity, b = a*sqrt(k^2-1), p
Moves Points on the Hyperbola)
Illustration of the
"Four Bugs Problem" from Group Project 4: Animate on p to Move the Four
Bugs
Illustration of
Vector Addition in 2D: a is the Length of Vector 1, p is its Angle,
b is the Length of Vector 2, c is its Angle
Illustration
in 2D of Projecting a Vector A (RED) onto a Vector B (BLUE): a is
the Length of Vector A, p is its Angle, b is the Length of Vector B, c is
its Angle
Illustration of
a Vector in 3D: a is the Length of the Vector, p is its Polar Angle
and c is its Azimuth
Illustration of
Vector Addition in 3D: a is the Length of Vector 1, p is its Polar Angle
and c is its Azimuth, b is the Length of Vector 2, with Angles u and v
Illustration
of the Vector Cross Product: a is the Length of Vector 1 (BLUE), p
is its Polar Angle and c is its Azimuth, b is the Length of Vector 2 (RED),
with Angles u and v
An
Elliptic Hyperboloid with Axis Along the z Axis: Animate on
a to Change from a one-sheet to a two-sheet Hyperboloid, Animate on b to
Vary Cross Sections at Fixed y , Animate on c to Vary Cross
Sections at Fixed x , Animate on d to Vary Cross Sections at
Fixed z
An
Elliptic Hyperboloid with Axis Along the y Axis: Animate on
a to Change from a one-sheet to a two-sheet Hyperboloid, Animate on b to
Vary Cross Sections at Fixed y , Animate on c to Vary Cross
Sections at Fixed x , Animate on d to Vary Cross Sections at
Fixed z
An
Elliptic Hyperboloid with Axis Along the x Axis: Animate on
a to Change from a one-sheet to a two-sheet Hyperboloid, Animate on b to
Vary Cross Sections at Fixed y , Animate on c to Vary Cross
Sections at Fixed x , Animate on d to Vary Cross Sections at
Fixed z
A
Hyperbolic Paraboloid (Saddle) with Axis Along the z Axis:
Animate on b to Vary Cross Sections at Fixed y , Animate on
c to Vary Cross Sections at Fixed x , Animate on d to Vary
Cross Sections at Fixed z
A
Hyperbolic Paraboloid (Saddle) with Axis Along the y Axis:
Animate on b to Vary Cross Sections at Fixed y , Animate on
c to Vary Cross Sections at Fixed x , Animate on d to Vary
Cross Sections at Fixed z
A
Hyperbolic Paraboloid (Saddle) with Axis Along the x Axis:
Animate on b to Vary Cross Sections at Fixed y , Animate on
c to Vary Cross Sections at Fixed x , Animate on d to Vary
Cross Sections at Fixed z
Calculus III Examples
Illustration
of the Equation of a Plane: Ax + By + Cz = D,
the Normal, < A, B, C >, and a Parametric Equation
of the Line Through the Point (p, q, s) Normal to the
Plane (see Project 1 , Problem 5)
Cylindrical
Coordinates Showing the Unit Vectors r Hat, Theta Hat and k
hat (Animate on E (Theta) and F (z) )
Spherical
Coordinates Showing the Unit Vectors Rho Hat, Phi Hat and Theta Hat (Animate
on E (Theta) and F (Phi) )
Motion with Constant
Angular Velocity = w (Animate on w) The Position, Velocity and Acceleration
Vectors are Illustrated: Circular Motion
Motion with Constant
Angular Velocity = w (Animate on w) The Position, Velocity and Acceleration
Vectors are Illustrated: r = 3cos(2theta)
The Evolute
of the Parabola y = x^2 : Animate on Parameter P to Move on
the Parabola and Move the osculating Circle
The Evolute
of the Parabola y = bx^2 : Animate on Parameter P to Move on
the Parabola and Move the osculating Circle
Unit Tangent and
Normal Vectors for a Curve in the x-y plane. The osculating
Circle is also Displayed: Curve 1: A Circle. Animate on the Parameter P
Unit Tangent and
Normal Vectors for a Curve in the x-y plane. The osculating
Circle is also Displayed: Curve 2: A Parabola. Animate on the Parameter
P
Unit Tangent and
Normal Vectors for a Curve in the x-y plane. The osculating
Circle is also Displayed: Curve 3: A Sine Wave. Animate on the Parameter
P
Unit Tangent
and Normal Vectors for y = sin(x) . The osculating Circle
and the Evolute are both Displayed. Animate on the Parameter P
TNB Vectors
for Problem 4 on Project 2. Animate on the Parameter P
A Second
View of the TNB Vectors for Problem 4 on Project 2 Showing the Osculating
Circle. Animate on the Parameter A
TNB Vectors for a Circular
Helix
Illustration of the
Motion in Group Project 1, Problem 1 : Animate on A (time)
Illustration of the
Motion in Group Project 1, Problem 4 (The Ant) : Animate on P (to see the
ant move counter clockwise up the parabola)
Example
of a Tangent Plane and Normal to the surface z = f(x,
y) = 3x^2y + x^3
Example of
a Tangent Plane and Normal to the Sphere z = f(x,
y) = sqrt(16-x^2- y^2)
Example of
a Tangent Plane and Normal to a surface z = f(x, y)
= exp(-x^2-y^2)
Example of
a Tangent Plane and Normal to a surface z = f(x, y)
= x^2 + 2x + y^2 - 6y
Example of
a Tangent Plane and Normal to a surface z = f(x, y)
= xsin(xy)
Project 3 Problem
5 on the Electric Field in a Metal Animate on a (Lamda), b
(Omega), F (E nought), u , v to vary a "point" on the
surface
Project 3 Problem
8 on the Intersection of a Sphere with a Saddle
Project 3 Problem
10 on the Maximum/Minimum on a Closed Region
Fall 2007 Exam
2: Illustation of Finding Max/Min of f(x, y) = -2xy^3
on a circle of radius a
Group Project
2 Problem 3 on the Steepest Ascent of the Droid on the Glacier
Group Project 2
Problem 4 on the Tangent Plane to a Cone
Group Project 2
Problem 4 on the Tangent Plane to a Curve z = y f(y/x)
for f(x) = 3x
Group Project 2
Problem 4 on the Tangent Plane to a Curve z = y f(y/x)
for f(x) = sin(x)
Project 4 Problem
1e on the Integral of xy over the Region Bounded by the Coordinate
Planes and the Plane 2x + y + 3z = 6
Project 4 Problem
1f on the Integral of xy over the Region Bounded by the Coordinate
Planes, the Cylinder r = 2 and the Plane x + z =
3
Project 4 Problem
2b Showing the Three Dimensional Region: 0 < z < pi - x^2
; 0 < y < x ; 0 < x < sqrt (pi)
Project 4 Problem
7b Showing the Three Dimensional Region defined as "Crystal": Animate on
a and b to Vary Over the Domain
Project 4 Problem
7c Showing the Three Dimensional Region in the First Octant between the
two Planes: x + y + z = 1 and 2x + 2y +
z = 2
An Illustration
of the Element of Volume in Spherical Coordinates: dV = rho^2 sin(phi)
d(rho) d(phi) d(theta) : Animate on the Parameters Listed in the File
A Cylinder
Inscribed Inside of a Sphere with the Height of the Cylinder as a Variable
Parameter
The Sphere Game:
Group Project Problem 3
Miscellaneous Examples
Transformation
of a Rectangle into a Square of Equal Area. The parameter p (range of zero
to one) controls the movement of the "cut" pieces while the parameters a
and b are the dimensions of the rectangle. Only values of b > a should
be used.
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